Final Fantasy 12: Revenant Wings deviates from its console brethren the most through its battle system, which combines aspects of action/role-playing games and real-time strategy. As in the original Final Fantasy 12, fighting takes place in real-time, with your foes appearing on the battlefield and actions taking place without the turn-based mechanics. However, in Revenant Wings, battle is tailored to take advantage of the DS’s technology.

When Vaan travels through dungeons, a map is on the top screen to show his progress, players can move him via the stylus, and if they want to attack an enemy, it is simply a matter of touching the enemy in question, and then touching Vann to initiate the action. This edition of Final Fantasy, like other games in the series, will include summoned monsters; these monsters can be organized like cards into ‘decks’ that can help make your journey easier. As players delve further into the adventure and their respective parties grow, players can assign them to certain groups that can prove handy in taking on groups of enemies.
Players who wish to explore the world of Revenant Wings will have no problem, as the entire area is open for exploration via Vaan’s airship. These aspects will likely appeal to impatient players who tire of only being allowed access to limited sections; In fact, an observation that can be said about this adventure is that it is designed for action-hungry players as well as Final Fantasy novices. Whether this proves true will remain to be seen.
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