The touch screen shooting mechanic in Touch the Dead also works very well. I was afraid that the game might be too easy since instead of aiming a light gun you are physically tapping on the screen. Dream On Studios does a good job of exaggerating the zombies movements so that things like headshots are more difficult to pull off than you might think. Easier shots like the torso, take a lot more hits in order to terminate the zombies. This creates a nice balance where the player must decide to go for the quick headshot and possibly miss, or go for the body and use up more ammo (which aside from the handgun is limited).

The rest of Touch the Dead's good points lie in the realm of potential. The strategy involved in timing reloads shows potential. The limited ammo system shows potential. The different weapons available show potential. Sadly, potential just leaves you craving what might have been and displeased with what you got instead.
What could have potentially been Touch the Dead's greatest asset, proves to be its biggest downfall. This involves the reloading mechanic of the game and how it affects gameplay. To reload your weapon, you must drag a stack of bullets from the bottom right corner of the screen over to your gun clip on the bottom left corner of the screen with your stylus. Once this has been accomplished the on-screen character goes through a short animation as he replaces his clip.

This method of reloading is severely flawed. Half the time I miss the stack of bullets, and as I am dragging nothing (because I missed the stack of bullets) across the screen over to the clip, I wind up wasting what few bullets I had left. Now I have a zombie scratching at my face, no bullets, and I have to start the reload process all over again. This especially sucks because although the time it takes for me to drag bullets over to the clip is fine and the time it takes for the reload animation to happen is fine, but the time both of those actions take to occur combined is twice as long as it should be.