Advance Wars: Days of Ruin
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In addition to the new units, it's worth revealing that Battleships can now launch an indirect attack immediately after moving and Carriers are newly-capable of producing Seaplanes, one of the most powerful aircraft which can strike any unit. Units can also now level-up up to three times for each enemy they destroy, each level gain granting a slight boost in attack and defense.

Fog of War is still present, but large sections of it are now clearable by a Flare unit or burning flame.

The most dramatic change in Days of Ruin's gameplay is the much more subtle role of COs. No longer able to turn the tide of battle in an instant, most of their powers lie with granting attack and defense boosts to certain units stationed within a small local affected area. COs can now be loaded into a unit on the battlefield, automatically increasing that unit's rank to Veteran level. Dealing damage within the Command Zone (a small area surrounding your CO's unit) gradually raises the CO's power gauge, but it's quite difficult to fill so don't rely on your superpower to always bail you out of a hairy situation. In fact, the game doesn't even grant you CO abilities until fairly late in the campaign.

All in all, between the new units (including ones that can clear away Fog of War and build temporary air and seaports), the tempered role of COs and varying battle conditions, Advance Wars: Days of Ruin is a more tactical game than its predecessors. Conquering the enemy will require a little more finesse than brute strength. You even have the option of having a CO give you step-by-step strategic advice on how to win each battle in Campaign mode.

COs have been streamlined, but they can now join the fight and give stat boosts to nearby units.


For all that's new in Advance Wars: Days of Ruin, a significant amount of content has also been cut since the previous installment. Two-map matches utilizing the DS's dual screens have been scrapped; Hachi's Store (which let you buy new maps and features with points earned in the campaign), Combat mode and Survival mode are also gone. For some fans, a few of the lost features will be missed. In their place, however, are a plethora of side missions scattered about Campaign mode (as a substitute for Combat mode) and an Advance Wars first: online multiplayer; Online multiplayer which supports voice chat using the DS speakers and microphone, no less. Local four-player wireless and custom maps (which can now be traded via wi-fi) remain intact.






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