For some inexplicable reason, Square-Enix decided to scrap the ability to swap party members from Final Fantasy IV Advance. Instead, your characters can now “inherit” the abilities of their departed comrades, such as Yang’s “Kick,” Tellah’s “Recall,” and many others. Being able to mix and match lots of different abilities, many totally new to FFIV, adds a much-needed layer of customization to the game. There are some issues with the Augment system that need to be addressed, however.

For one thing, most of the Augments are hidden in such obscure locations that the vast majority of players will probably miss most of them on their first play-through without the aid of a strategy guide. That’s bad, considering some of the more powerful Augments can mean the difference between victory and defeat. What’s even worse is that even when you find an Augment, the game doesn’t tell you what that Augment does until after you’ve permanently stuck it to one of your characters. By now you’re probably also wondering “What happens when I equip a character with an Augment and that character leaves my party?” That Augment is gone forever, my friend.
While the Augment system may be flawed, it’s not the game’s biggest detractor. The fact that beyond the cosmetic enhancements this FFIV is essentially unaltered from the original game is the biggest reason why those who already own Final Fantasy IV Advance may want to close their wallets. Aside from the fresh coat of 3D paint, slightly enhanced audio and voice acting - which happens to be exceptionally good – this is virtually word-for-word, blow-for-blow the same RPG you and I have been playing since 1991. It’s most disappointing to see that, aside from a single extra scene near the end, Square-Enix made almost no attempt to update FFIV’s story and characters to modern RPG standards. Not only that but, as mentioned earlier, they even removed content from the GBA version by cutting party member swapping, as well as scrapping the two huge extra dungeons.

It sounds bad, doesn’t it? Thankfully, despite the fact that three or four remakes later Final Fantasy IV still plays like a 17 year-old RPG, it happens to be a really great 17 year-old RPG. It’s almost impossible to deny that the game looks and sounds amazing given the limitations of the DS hardware and the new, brutal difficulty is challenging without being cheap. I only wish that Square-Enix had devoted as much time to modernizing FFIV’s storyline as its presentation. The wonky Augment system and touch-based minigames simply do not make up for what was lost and simultaneously remains the same from FFIV Advance.